Bingoboard

Turning Goals into a Game

project

Personal

2025

My role

My role

UI Design

UX Strategy

Prototype

key elements

Gamification

Goal Tracking

Mobile-first

tools

Figma

Notion

My role

summary

I designed a gamified goal-tracking app inspired by bingo cards, applying design principles, building full flows in Figma and exploring Swift to potentially prototype it for iOS.

bingoboard

Turning Goals into a Game

project

Personal

2025

My role

My role

UI Design

UX Strategy

Prototype

key elements

Gamification

Goal Tracking

Mobile-first

tools

Figma

Notion

My role

summary

I designed a gamified goal-tracking app inspired by bingo cards, applying design principles, building full flows in Figma and exploring Swift to potentially prototype it for iOS.

bingoboard

Turning Goals into a Game

project

Personal

2025

My role

My role

UI Design

UX Strategy

Prototype

key elements

Gamification

Goal Tracking

Mobile-first

tools

Figma

Notion

My role

summary

I designed a gamified goal-tracking app inspired by bingo cards, applying design principles, building full flows in Figma and exploring Swift to potentially prototype it for iOS.

Project Overview

Bingoboard is a self-initiated mobile app I designed to bring gamification and visual engagement into the goal-setting experience.

the core idea

Each goal is a tile on a bingo board and every completed line is a small victory, prompting a personal reward.

This project was born out of a turning point in my career. After experiencing burnout, I wanted a tool to help me challenge myself throughout the year in a way that felt motivating and lighthearted. At the same time, I used this opportunity to transition from graphic design to UI/UX by learning core design principles, building user flows and prototyping in Figma.

The full UI was designed from scratch in just 3 weeks, allowing me to practice and apply newly learned UI/UX foundations in a real context.

Bingoboard draft on paper
Bingoboard draft on paper

Problem Statement & Motivation

After crafting a thoughtful list of personal goals, I looked for a playful, simple tool to stay motivated all year.

When I couldn’t find exactly what I had in mind, I decided to design it myself.

Why this project?
  • Personal motivation - Find a lighthearted, gamified way to stay on track with yearly goals

  • Market gap - Most goal-tracking apps felt rigid or uninspiring

  • Trend insight - Bingo-style paper trackers were popular, but lacked interactivity

  • Career pivot - Apply newly learned UI/UX principles through a concrete, hands-on project

  • Creative challenge - Design something both visual and functional to help shift my mindset

User Needs & UX Strategy

The app needed to be simple, engaging and flexible. Something I (or users) could stick with all year long.

Target audience

Initially myself, but scalable to anyone looking to reach personal goals in a fun and visual way.

Core user needs
  • Easy setup - Create a board and add goals with minimal friction

  • Visual motivation - Track progress at a glance

  • Flexibility - Edit goals anytime without losing momentum

  • Encouragement - Small wins and visual feedback to stay motivated

Key UX decisions
  • Card size selection (9 or 25 goals) to avoid overwhelming users

  • No login/account creation to reduce friction

  • Quick onboarding tutorial to guide first-time users

  • Tap-to-progress interaction with real-time feedback

  • Positive reinforcement (motivational messages when a line is complete)

Value proposition

Keep your goals visible, achievable and fun, right in your hand.

UI Design & Visual Language

I aimed for a playful yet clean visual style that reflects progress, energy and simplicity.

Visual direction
  • Flashy gradients - Boost energy and motivation

  • Bold typography - Quick readability and hierarchy

  • Rounded UI elements - Friendly and approachable tone

  • Vibrant color-coded tiles - Clear progress indicators

Design principles applied
  • Mobile-first layout - Optimized for close to hand goal tracking

  • Accessibility - High contrast text, legible sizes, clear tap areas

  • Visual consistency - Design system with reusable components

  • Minimalist structure - Focus on clarity, no visual overload

Personal design strengths leveraged
  • Color harmony and layout - From graphic design background

  • Iconography and microinteractions - Custom-designed to match tone

  • Style cohesion - Ensured UI stayed consistent across all screens

key features

Quick Start Tutorial

A smooth onboarding to help users dive right in.

  • Simple & Fast - The tutorial launches instantly after board creation

  • Visual Guidance - Users are shown how to tap a tile, create a goal and track progress

  • Skippable Anytime - Lightweight UX, users can skip or revisit it easily

Set & Track Your Goals

An interactive and flexible way to stay on target.

  • Tap to Edit - Tapping a tile opens a modal to set or modify your goal

  • Custom Progress - Define how many steps it takes to complete (e.g., 5 books = 5 taps)

  • One-Tap Tracking - Each tap increments progress visually, keeping it simple and satisfying

Bingo Detection & Motivation Boosts

Celebrate wins as they happen automatically.

  • Smart Detection - The app tracks completed rows and columns in real time

  • Instant Feedback - When a bingo is achieved, an encouraging message pops up

  • Built-In Motivation - Positive reinforcement helps users stay engaged and feel progress

Bingoboard SwiftUI tests
Bingoboard SwiftUI tests

Learnings & Next Steps

This project was a major step in my transition from print design to UI/UX. It helped me apply UI/UX design principles in a structured way while keeping the creative freedom of a personal project.

Key takeaways
  • UI/UX felt like a natural evolution of my design background

  • Prototyping in Figma came quickly thanks to my experience with graphic tools

  • Designing with a real use case in mind made the learning curve more intuitive

  • I realized the importance of balancing creativity with usability

  • A clear user flow is just as important as the visuals

If I revisit the project
  • Follow a full Design Thinking process with user interviews and testing

  • Refine scope and reduce feature creep from early iterations

  • Add onboarding refinements and long-term progress tracking features

Next steps
  • I’m considering developing a basic functional prototype for iOS using Swift

  • I made a few initial coding trials but I’m not a developer

  • If successful, it could become a fully functional tool for myself or something shareable

Contact

  • UI & GRAPHIC DESIGNER •

  • 7+ YEARS OF EXPERIENCE

  • • OPEN FOR NEW CHALLENGES •

  • BASED IN FRANCE •

LET'S CONNECT

Privacy Policy

OR

I’m just one message away

Crafted with care by Pierre Turpin © 2025 • All rights reserved.

Contact

  • UI & GRAPHIC DESIGNER •

  • 7+ YEARS OF EXPERIENCE

  • • OPEN FOR NEW CHALLENGES •

  • BASED IN FRANCE •

LET'S CONNECT

Privacy Policy

OR

I’m just one message away

Crafted with care by Pierre Turpin © 2025 • All rights reserved.

Contact

  • UI & GRAPHIC DESIGNER •

  • 7+ YEARS OF EXPERIENCE

  • • OPEN FOR NEW CHALLENGES •

  • BASED IN FRANCE •

LET'S CONNECT

Privacy Policy

OR

I’m just one message away

Crafted with care by Pierre Turpin © 2025

All rights reserved.